Baboon is a game developed by Michael Sarill who is passionate about conserving endangered animals. Michael hoped to use revenue on saving those animals. I did art direction and worked on most visual and managed the animator.
Baboon 2 is a game that defends wildlife from poachers in a magical jungle.
I was a Product Designer and Art Director who builds the game aesthetic concept to the full UX/UI for iOS devices.
1. Baboon Intro
Produced wireframes/rapid mocks to the final product (iPhone and iPad), while driving the product design process and mitigating future client discrepancies with the end product.
Consulted with the client to spark the creation of concepts and specifications to improve product functionality, value, and appearance.
Set visual style, made illustrations, and refined the product's interaction by liaising with an engineer.
2. Stage Selection
I closely worked with the client to deliver his vision into the living visual. Later I was involved in the upgrade of the second version as well. Baboon is an iOS game that I adapted for phones and tablets. Level Selector was redesigned to show the available level and purchasable levels clearly.
3. Level Selection
Select level screen within the background (stage) of different locations. Each level shows the achievement via stump design that the client wanted to use.
4. Jungle Progress
Jungle progress page, where you can see the animals you freed!
4-1. Jungle Progress : Saved endangered animals
Jungle Progress page. Baboon was created to inform the broader audience that there are many animals in danger.
5. Level selection
A level complete confirmation screen with animation of elements and side panels.
Screen Captures , Background Art, Illustrations
ANIMALS AND POACHERS
I was asked to emphasize red butt
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